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Buddha Jungle Environment

Here is a project I put together using UE4 4.26 I am just about to migrate to UE5 but wasn't ready to update the project yet until I add all the assets that I need for other upcoming environments. The Buddha head I got from Sketfab and then I textured it in Substance Painter to fit the scene. I used the Monkey King from the Paragon Character set from the Unreal Marketplace. It was only meant for a place holder at first because I was going to create my own character using Character Creator but the more I looked at him I felt he fit the scene perfectly. The environment was created completely using Brusify and sculpting the landscape manually along with the help of Megascans. Final lighting was used with the Ultra Dynamic Sky asset which is really amazing. Camera animations were done using sequencer and rendered out using the Render Queue at 24 FPS. I also did some custom passes such as Ambient Occlusion and Scene depth for use with After Effects. Final composition was put together using After effects along with color correction, light blooms, lens flares, and grain for a film look in the end. I also applied 2.35:1 letterbox to the final shot to give it that widescreen cinematic look.

Buddha Final Render

Buddha Monkey King 01

Buddha Monkey King 01

Buddha Monkey King 02

Buddha Monkey King 02

Buddha Monkey King 03

Buddha Monkey King 03

Buddha Monkey King 04

Buddha Monkey King 04

Buddha Monkey King 05

Buddha Monkey King 05

Buddha Monkey King 06

Buddha Monkey King 06

Buddha Monkey King 07

Buddha Monkey King 07

Buddha Monkey King 08

Buddha Monkey King 08