Here is a project I put together to test the Dragonfly virtual camera software for the Unreal Engine. The Dragonfly Fairy was built using Character Creator 3, Zbrush and Substance Painter 3D. The tree started out as a Megascans asset that I built a face in Zbrush to blend into the original asset. I also added multiple blendshapes to the trees face in Zbrush that were animated in Maya and then exported to the Unreal Engine. The final shot was rendered out of the Unreal Engine and then composited in After Effects. I would like to thank Dan Fiske for doing the animation for both the Dragonfly Fairy and the tree.
Here is a video I put together for the Dragonfly Virtual Camera software.