Website powered by

Asian Ruins 01

This Environment was created mainly inside of Unity 3D. I did a basic sculpt on the terrain to lay out the form of the ground. I then populated the scene using nothing but free assets from Unity's Asset Store. The Buddha models are photogrammetry models that I retopologized using ZBrush. I then did the UV maps in Maya and touched up all the textures with Substance Painter.

Asian Ruins 01

Asian Ruins 01